
James Lyrus
Lyrus Associates M. PIRE
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Posted - 2007.10.12 16:19:00 -
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Tactical Overlay shows ‘blobs’ for items you have on your overview.
Doubleclick a folder in people and places and it’ll pop up a separate window. This window can be ‘pinned’ on your backdrop, for easy access to safespots, or gangmembers for warpins.
Channel stacks can be separated out. Do this with ‘local’ and ‘pin’ it on your backdrop, and keep an eye out for all those pirates entering system.
Warp range to an object or bookmark is 150km.
You can hotkey gang broadcasts, by pressing ‘ESC’ and selecting shortcuts. ‘Need Armour’ or ‘Need Shield’ is a useful one to shortcut.
You can move your modules around on your neocom. Arrange these to your liking – the top row correspond to F1 – F8, so modules you need to activate and deactivate frequently (e.g. weapons, electronic warfare, warp scramblers) are best suited to this row, where modules you just leave running, or activate occasionally, are better off on another row. (I tend to put weapons and ewar on top row, occasional activation modules like reppers, sensorboosters and MWDs on the middle row, and modules I just leave running – like shield hardeners, sensor boosters – on the bottom row.
Your overview can be configured to show people by standings. Filtering out people in your gang, corporation, or have positive standings is a good way to avoid friendly fire incidents.
You can save overview presets. Setting up one for each job is a good idea, e.g. PvP, missions, mining, travel.
If you turn on the ‘ship name’ option in the Overview Settings -> Ships in the overview settings, then the name of what you were shooting gets saved in your log. This can be helpful finding them with the scanner, later.
The map is a very powerful tool. In particular, ‘ships destroyed in the last hour’ is amazingly useful for spotting gatecamps.
There’s an optimize waypoints option on the map. It lets you fiddle the order of a set of waypoints to the shortest path (but doesn’t work all that well when you start getting past 10)
If you ‘look at’ another ship, you can see their turrets, and the different sizes and T1/T2 turrets look different.
Ammo for different ranges are different colours – if you look closely, you can tell what type of ammo another ship is firing.
You can find an agent, by doing ‘show info’ on a corporation. The Navy corporations have the most, but every faction has a number of corps who are worth doing missions for.
The most dangerous places in EVE are the entrypoints to lowsec and 0.0. They’re not always blockaded, but they’re good spots to do so, so it is well worth you time to scout before going into one.
Gyrostabilisers are for projectiles. Heatsinks are for lasers. Magnetic Field Stabilisers are for Hybrids, and Ballistic controls are for launchers.
Tanking on both shield and armour is much less efficient than tanking on one or other really well.
Beer doesn’t improve your tanking.
No one legitimate will ever ask you for your password.
A bellicose is not a faction ship.
The GMs are lovely helpful people, and really appreciate coherent petitions.
It takes 8 hours to train an alt on your primary account to fly a bestower, with cargo expanders. This is useful if someone declares war on you.
Feeding Devs beer is good for your karma.
EC-P8R is not a good place to mine Crokite.
Group your drones, for easy management.
In 0.0 people can shoot you without consequence. Therefore they probably will.
There are many good and useful tools to go with eve. EFT (EVE fitting tool) and EVEMon (EVE Monitor) are really rather handy.
-- Crane needs more grid 249km locking? GMP and TNP |